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Digital HR  ›  Employee Experience
Digital HR · Employee Experience (NEW)

Engagement from day one; a reason for every day.

A large share of resignations happens in the first months, and in most companies the HR software is opened only "when there's a transaction". PillarRise turns onboarding into a managed journey and the portal into a daily habit. In this segment, this layer is ours alone. Included in every package at no extra cost.

My Onboarding

A new employee's first 90 days: a journey, not a roll call.

On the HR side we already had a legal checklist tracking SGK, KVKK and OHS. Now the same process also has an employee side: new hires find a start screen prepared for them in the portal.

New

Personal welcome + task roadmap

It opens with your company's own welcome text. The steps HR defines (starting from a ready 5-item template) move forward with a progress bar and a prerequisite lock: the next step doesn't open until "Meet your team" is done. The employee completes the steps, and HR follows progress through badges on the process screen.

New

Buddy

Assigned with a single field when the personnel record is created; the employee is notified, and the buddy's contact details are ready on their card. "Who can I ask?" is answered from day one. No one can be their own buddy; changes are made later on the process screen.

New

Day-7 and day-30 surveys

Short, emoji-rated, with automatic reminders. Deliberately not anonymous: if an early-leaving signal can't be linked to a person, nobody can act on it, and the employee is told this clearly on screen. A score of 2/5 or lower alerts HR immediately.

Daily Puzzle

One puzzle a day. The same for everyone. 1–3 minutes.

The model LinkedIn has proven: employees come to the portal every day for a reason, and while they're there they also check their leave balance, payslip and announcements. No content production needed: puzzles renew themselves every day and each has exactly one solution.

  • Queens: one crown in each row, column and coloured region; crowns may not touch.
  • Tango: a sun–moon balance; three of each in every row and column, never three alike side by side.
  • Zip: draw the single path that visits the numbers in order and fills every cell.
  • Kelime: find the 5-letter Turkish word of the day in 6 tries, on a Turkish keyboard.
  • Hint system: 2–3 limited hints per game for anyone who gets stuck; a solution with hints is honestly marked with 💡.
  • Personal streak and time: everyone sees only their own results; there is deliberately no company leaderboard.

Companies that don't want it can switch off all games, or single ones, with one click; they disappear from the menu too.

Red line

No reward mechanism

Games have no reward, money or gift mechanism, and none will be added, so the bonus-or-gambling debate never starts. This is a written product decision.

Red line

Scores never feed performance

Game data (score, time, streak) never goes into performance reviews. Architecturally, there is not a single data link between the two modules, and none will be built.

KVKK

Personal data only for those authorised

Survey answers are visible only to authorised HR; game results only to the employee. A low survey score doesn't go unnoticed, but only the people who need to see who wrote what can see it.

FAQ

Common questions

Games during working hours? Is that appropriate for a workplace?
One puzzle a day, 1–3 minutes: not an endless feed but a micro-break. It is shorter than a coffee break, builds a daily portal habit and increases use of the core functions (leave, payslips, announcements). Still, it's your call: one click in company settings switches it off entirely, and it disappears from the menu.
Are game scores used anywhere about the employee?
No, and this is a written product decision. Scores and streaks are visible only to the employee; there is no data link to the performance module, and none will be built.
Why aren't the onboarding surveys anonymous?
The purpose of the first-90-day surveys is early, individual intervention: if nobody knows "who gave 2/5?", nobody can be called. Employees are told this clearly on screen. Company-wide anonymous pulse surveys are on our roadmap as a separate feature and will come with a separated-ballot architecture.
Who creates the puzzles? Is there a content subscription?
No one: a generator produces each day's puzzle on its own. Every puzzle has exactly one solution and is the same for everyone (the Wordle model). There's no extra content cost, subscription or maintenance.
Is assigning a buddy mandatory?
No, it's optional. It's assigned with a single field when the personnel record is created, or added and changed later on the Onboarding screen. If none is assigned, the process still runs; only the buddy card doesn't appear.

Walk through "My Onboarding" live in the demo.

In a 30-minute demo we open the roadmap, the buddy card and the Daily Puzzle together through the eyes of a sample new hire. No slides.

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